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Playdead next game
Playdead next game







You run through the forest, followed by flashlights, dogs and people pursuing you in a car. Kristine: You cannot really understand the game without understanding the aesthetics of it. And it could definitively have pushed against my boundaries a lot more. It could, however, be communicated a lot clearer. I was more intrigued by the game and the concepts it was trying to communicate. Was it? Gross… no, not unless you consider body horror gross. Gross? I thought to myself, I like gross! So, I downloaded it the moment I got home. It wasn’t until a recent Facebook thread reminded me of it, where none other than Tim Schafer was referring to it as gross. Kristian: I knew the game was coming, and had really enjoyed Limbo. So is Inside uncomfortable, profound? It appears that we are mixed in our opinions about the game. My anticipation that this would actually be an uncomfortable or profound game was however raised when I encountered this screen when looking it up on Steam: What I expected was an indie game, probably in the same mood as Limbo, which it in many ways is. I knew Playdead had released a new game called Inside, but that was about it. Kristine: I actually didn’t know much about the game before I started to play. Researchers in the Games and Transgressive Aesthetic have played the game, and we present here our impressions of the game – as a dialogue between project leader Kristine Jørgensen and PhD student Kristian A. This summer, Playdead – developer of the critically acclaimed Limbo – released their much anticipated second game, Inside.









Playdead next game